![]() ![]() Instead, use Resources.Load(path) to specify the required asset. If you have multiple assets of different types with the same name, and you don't specify the type, then the object that Unity returns is non-deterministic because the potential candidates are not ordered in any particular way. If you have multiple Resources folders you cannot duplicate the use of an asset name. The path does not need to include Assets and Resources in the string, for example loading a GameObject at Assets / Guns / Resources / Shotgun.prefab would only require Shotgun as the path.Īlso, if Assets / Resources / Guns / Missiles / PlasmaGun.prefab exists it can be loaded using Guns / Missiles / PlasmaGun as the path string. If you have multiple Resources folders you cannot duplicate the use of an asset name.įor example, a project may have Resources folders called Assets / Resources/ and Assets / Guns / Resources/. ![]() ![]() The files should then appear in a subfolder with the same name as the file. java -jar disunity.jar 'resources.assets'. If that doesnt work, try this: Code: Select all. More than one Resources folder can be used. unit圓d files) which is equivalent to: Code: Select all. The path is relative to any folder named Resources inside the Assets folder of your project. All asset names and paths in Unity use forward slashes, so using backslashes in the path will not work. ![]() To extract all the files you can use button 'Extract All'. Program will read the file and a list of files in the window. Note that the path is case insensitive and must not contain a file extension. To do this, click 'Open assets-file' and select file. This method returns the asset at path if it can be found, otherwise it returns null. ![]()
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